Vanguard Roll Call!

Vanguard Roll Call!

Thursday, March 12, 2009

Issue 68: By Friends… Betrayed!!


25,000 feet above Athens! The mysterious circular craft of the Primate! Night!

The battle of Vanguard vs. Primate’s Ani-Men raged on! Sirens began wailing on the saucer ship!

Web said to Viper, “Good to have you aboard, brother.” Then, to the others: “Remember what Inhuman told us about their powers and weaknesses! Take these humans apart!!”

The Ani-Men surged forward with a flash of teeth and claws!

Kairos lunged again at Hyena. For a moment, the silver sword swinger had a sense of déjà vu. As if he had wielded a sword in battle before… but John had no such recollection. The Fabled Fighter connected again! KTANG! The furry, feral freak yelped and howled. He was badly wounded. The silver was doing its terrible work!

Web saw Hyena in trouble. The agile arachnoid leapt up and over the iris portal and clung to the ceiling! Hanging upside down, he attacked Kairos from behind! BLORF! A thick white mass of gooey web-like slop vomited from Web’s hands and covered Kairos’ entire head! SPLORG! Web said: “Pretty boy! Inhuman sure doesn’t like you.” The mythic myrmidon was currently blind and without air!

Hyena pounced on his helpless enemy! SHRRRIIIIPPP! His razor sharp claws raked the avatar of antiquity! (15 points all off hits!) Kairos dropped the silver sword of the Chevalier! KANG! Hyena kicked it away, toward the open hole in the damaged floor iris. It stopped short, teetering at the edge of the abyss, vibrating from the wind and the pressurized atmosphere. Hyena bounded toward his favorite foe, Forester. Still licking his wounds, he said to the battling bowman, “Next full moon, I bet yuh’ll start seeing things our way, Coyote. Yuh’ll see whose side you’re really on… like it or not.” Hyena’s psychotic laughter filled the cargo bay!

Forester ignored Hyena and, in his trademark style, chose yet another opponent. The trickshot trickster fired an arrow in the direction of Web, but the weapon boomerangs back in the direction of Gator! The reptilian ravager was caught unawares. BTONK! He winced and rubbed his scaly head with a thick green claw as he growled at Forester, showing a mouthful of sharp deadly teeth. “GRRRRRRR!”

Symbiote muttered to Crab Man, "If you can't beat 'em, join 'em," The duplicating defender used Slingshot's abilities to reach out and place the contacts of his gauntlet in the center of Crab Man’s broad chest!
The Harper Harness activated and Symbiote grew into a huge, armored crustacean, a near twin of Crab man! “What the?” exclaimed the original.
(OOC: Symbiote gains the following DNA-based powers:
· Armor: 100 points. Weight is tripled.
· Natural Weaponry: Claws and Pincers: +3, +6
· Water Breathing: Can breathe air or water with equal ease. PR=1 per hour submerged
· Heightened Strength: +15
· Weakness: Unusual appearance, cannot pass for human
· Reduced Defense: +4 to all attacks to hit Crab Man due to his size and slowness)

Crab Man was momentarily distracted, looking at his near mirror image! Slingshot saw his opening!

Slingshot threw two giant fists at Crab Man! POW! Ka-SLAM! The crustacean’s carapace was badly cracked, but he was unhurt.

Jellyfish moved to help her former team mate. She sauntered forward and touched a poisonous finger to Slingshot’s rib cage. Her smile was pure evil. Slingshot felt a warm numbness overcoming his chest and legs. The stretchable strongman fell over numb. BOOM. He was paralyzed by the sting of Jellyfish!

Lightning Strike saw Sentinel moving on Viper, and that Slingshot was down! The dark defender continued his assault on Jellyfish! KERACK-A-BOOM! A surge of white jagged lightning exploded from his fists and electrocuted the venomous villainess! She glowed from within and then fell unconscious to the floor. FWUMP!

Viper pressed his attack against Lightning Strike with another cobra-fast uppercut to the jaw! KRACK! (16 points, 10 to hits, 6 to power) The high voltage vigilante was stunned into unconsciousness! He fell hard to the steel deck! “Sorry, pal,” cracked the human snake. He twisted to face the rest of his former team mates. “Rack’em up.”

Sentinel yelled to Viper to help him come out of it. “Hey Rube! What would the bearded lady think?!”
Then the telepathic titan read Viper’s surface thoughts!...
“Okay, that’ll prevent Strike from monkeyin’ with the ship or just beaming himself outta here. Sentinel’s a tough cookie, but I’ve seen those shields crack and burst the time we fought that robot on toppa the Empire State Building. Good times. Too bad it hadda come down to this. At least the headache’s gone.”
(OOC: Seth, Sentinel can’t telepathically transmit thoughts yet. He can only receive them. See your character sheet and let me know if you have any questions, pal. Thanks.)
Sentinel detected no direct presence of the savage Primate. Did his power work differently on “human” minds? Had to be! The heir or heroism couldn’t believe that Viper was acting of his own free will!

Viper replied, “Humanity’s big top is comin’ down, bub. A man’s gotta play the odds. Only one game in town left at this point. How you gonna fight the whole world?”

Sentinel’s energy construct gave the answer. It ripped open a coolant pipe and sprayed the icy liquid at the super-sidewinder! FWOOOOOOOOSSSSHHHH! Viper was doused in it and frost and icicles caked his torso and arms. He didn’t look happy. (OOC: Sentinel can’t move after attacking in this case, because he used movement to scan Viper’s surface thoughts. No ‘move-attack-move’ permitted)

Viper spat icicles and yelled, “Get that antique freak!” indicating the golden boy of the golden age. “Dog pile ‘im!”

Gator nodded and charged Sentinel and his powerfully muscled tail suddenly swung around - KRAK! - striking Sentinel’s shields! (OOC: 17 points to shields!) “We’ll rip him ta’ shreds,” he growled.

Cockroach stalked towards Sentinel. “My protective exoskeleton can withstand nuclear fallout!” He crooned in obvious self-admiration, “Let’s see how your defenses fare!” His grotesque, greasy, hairy claws crashed onto the shields of the energy wielding wonder! KA-WHOOOM! (14 points to shields!)

Viper smiled through the spiderweb of cracks in Sentinel’s shields at the young hero. “Kid, I’m gonna peel you like an egg.” Sentinel knew that Viper would move next before Sentinel could!

Crab Man cleared his big armored head. The guy who hurt Jellyfish was out cold. So was the big black guy that socked him. So he turned his beady crab eyes to Symbiote. “Huh. Nice trick. Inhuman said you do that with a machine.” WHAMMM! The crustacean crusher slammed a claw into the Harper Harness along the belt line!
ZZZZ...fzzzzzz… hhmmmmmm… pop! The Harness deactivated! Hal transformed from king crab back to his normal, unpowered self!! Wisps of white smoke floated from the Harness as Crab Man chuckled.

To be continued!
OOC: Things are looking bad for Vanguard!! Actions?
Current Conditions: Forester: Hit Points: 18 Power Points: 67Kairos: Hit Points: 27 Power Points: 80 Lightning Strike: Hit Points: 18 Power Points: 56 Currently unconscious!Sentinel: Hit Points: 20 Power Points: 41 Energy: 82 Shields: 49 Slingshot: Hit Points: 55 Power Points: 88 Invulnerability: 8 Currently paralyzed!Symbiote: Hit Points: 40 Power Points: 75 Charges: 11???

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Slingshot:
OY!
Talk about bad action this round!
Assuming that I can shrug off Jellyfish's paralyzing effect, my next move is I need to give Symbiote sometime to recover.
So that mean throwing CrabMan for a loop, I'll flow into a standing position grab him and do one of the 360 turns stopping at say 180 and letting him go at Web or possibly Viper if I can direct him well enough.
I'll turn towards the rest of the room and move/enlarge/inflate my form in such a way that I will block direct visual contact with Symbiote and assess my next move."Symbiote. Get your harness working fast. We are losing our guys faster than they are."

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Sentinel:
Wow. Tough issue!
On my reading of Viper, that was fine. I remembered I can't project thoughts; I was just hoping that there would be some conflict in Viper or some info that would help us sort things out here further. Kirk is surprised that Primate could so totally control Viper that he'd have no resistance and think his actions were truly his own... how could Primate's influence be THAT powerful? (He'd refuse to believe that Viper would take the actions of his own selfish accord).

On some additional info:
(1) Kirk has spoken with Strike, seen him in action, read the CHESS files --- he knows that he 'recharges' via electricity. What if Kirk caused an electrical jolt (ie exposed some electrical stuff and grabbed it and jolted him with it) - might this assist in his recovery or injure him further? If Kirk is unsure about this, if he jostled him with his own energy might this help him at least wake up here?). From the exposed coolant -- any puddles or water building up here from the released coolant and such? If so, who is touching it? Slingshot is nearby (as are some foes currently), if exposing Strike to an electrical jolt would help him, if there some conducting water, perhaps he could hit the area and it might help to jostle Slingshot awake too (he's invulnerable, so it really shouldn't hurt him). And if any villains are in the puddle, so much the better. Just wondering if anything like that looked possible.

Can you remind me about how rules and the odds of Strike 'waking up' without assistance or Slingshot getting unparalized? I would think Slingshot would be some sort of saving role against endurance or strength or something, but how do you wake up? You don't have to get too detailed, I'm just wondering about the odds of having them back in the action.

(2) What are those four big round things next to Strike? What are the circled star things (two)? What are all the circles around Sentinel, Cockroach, and Gator - are they just showing we're at a different level in the room? Or something else?
Ok - I reread your last email and I guess the four big things are part of the personnel tractor beam operations area -- are they big energized mechanism or what? Can you further describe the tech in case we want to smash things or blow things up or come up with some other means to make use of our surroundings? Anything obvious about activating any of this stuff? (I mean it doesn't seem like most of the ani-man operating the system are geniuses or anything and some our guys are)

I know you mentioned the entrance to the next room (which is where Kirk wanted to head) -- which way is that on the map? I know Kirk knows, but direction-deprived Seth is confused. Thanks.

Thanks.
Seth

PS Now would be a good time for Viper to drop the act and Inhuman to enter revealing he's been in full control all along and help take out the ani-men :)

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Kairos:

OOC: Jeff...did you HAVE to hit me with a money shot...?

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Forester:
"If I do turn into a werewhatever," Forester said to Hyena, "You won't be around to see it."
Forester fired an Impact Arrow at Gator, hoping to take down one of the opponents that had Sentinel surrounded.

Although Forester did not want to get struck by Hyena, he felt prepared for the possibility of a lycanthropic attack.

As Hyena approached and attacked, the whimsical woodman exclaimed,
"Sit, boy. Heel. Play dead!"

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Symbiote:
Ugh...this is what I get for buying parts on special at Radio Shack.
OK Jeff, what's my sense on this thing...will it work again without taking time out to do a quick field repair or not?

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GM Replies:
Symbiote wrote:
Ugh...this is what I get for buying parts on special at Radio Shack.
OK Jeff, what's my sense on this thing...will it work again without taking time out to do a quick field repair or not?

GM Reply:
After that senses-shattering slam by the crustacean criminal, Symbiote might want to have a closer look just for his own safety!
If Hal tries to use the Harness and it isn't working properly, there's no telling what it could do to his DNA. Do you really want your own mini-series at this juncture? :)

Science geek that he is, Symbiote has a mini-tool kit on his belt.
A quick system diagnostic might be achievable using most or all his movement.
If there's something wrong that needs major repairs, it could chew up the attack segment of his action... at the very least.

Or, if Hal thinks there isn't time, and his team is in deadly jeopardy, he could try to sample a target as the system test and take a big chance with his DNA.

What will Hal do, dear readers?

Forester: Just as the quixotic quiver-carrier's combat pattern is identified, he changes it and attacks the same target twice! :)

Kairos: LOL. OK, the webby goop slop is grey. Definitiely not white.

Sentinel wrote:
Kirk... knows that (Lightning Strike) 'recharges' via electricity.
What if Kirk caused an electrical jolt (ie exposed some electrical stuff and grabbed it and jolted him with it) - might this assist in his recovery or injure him further? If Kirk is unsure about this, if he jostled him with his own energy might this help him at least wake up here?). From the exposed coolant -- any puddles or water building up here from the released coolant and such? If so, who is touching it? Slingshot is nearby (as are some foes currently), if exposing
Strike to an electrical jolt would help him, if there some conducting water, perhaps he could hit the area and it might help to jostle
Slingshot awake too (he's invulnerable, so it really shouldn't hurt him). And if any villains are in the puddle, so much the better. Just wondering if anything like that looked possible.

GM Reply:
Paraphrased from the rules:
Whenever a character takes damage to his/her Hit Points, there is a 1% chance per point of damage sustained that he/she will fall temporarily unconscious. (This is what happened to Lightning Strike.
Viper increased those % odds by scoring a special attack to Strike's head.)
An unconscious character (one who still has Hit Points, like Lightning Strike) has a chance of waking up each turn. His/her first action phase on each subsequent issue after becoming unconscious is used to attempt a wake-up roll: this is a saving throw in percentile dice vs. the character's Endurance score. If successful, the character is able to resume activity. If unsuccessful, the character may roll again on his/her first action phase on the next turn, and so forth. Other characters may also attempt to awaken him/her: for each action they spend in doing so, another wake-up roll may be attempted.

Slingshot's saving throws against paralysis work along similar lines.

I'll allow your double wake up attempt from the coolant puddle.


Sentinel wrote:
What are those four big round things next to Strike? What are the circled star things (two)? What are all the circles around Sentinel,
Cockroach, and Gator - are they just showing we're at a different level in the room? Or something else?

GM Reply: The personnel tractor beams are where you ID'ed them. The machines look like gigantic Jack Kirby machinery. They appear to be deactivated right now. Their use was not required to drop Pachyderm out of the iris portal.

One of your team mate super geniuses could likely get them working, but they appear to be useful in manipulating people and objects outside the saucer craft.

The circles around Sentinel are the Iris Portal in the deck's floor.
This is the spiraling "airlock" that opens and closes in the hull of the ship, that was just used to drop Pachyderm out. It was how Sentinel and Slingshot boarded the ship. It is not completely closed since it was damaged by Slingy. The shaded, smaller hole indicates the opening to the outside (the "bottomless manhole").

The room's only exit is in the "south" or lower wall when looking at the map (look closely for a thinner wall section). Sentinel couldn't leave because he had already moved and attacked this issue. You can move and attack, or attack and move. You can't move, attack, move.

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Lightning Strike:
OK, since I am currently unconscious, these actions are contingent upon my making my endurance roll or getting jumpstarted by Sentinel.

Once awakened, Lightning Strike sparks with fury. He arises and turns to face Viper. "We have stood together and faced villainy as wicked as this and we triumphed. For you to betray us now truly shows how little faith you possess. It is time to face my wrath and retribution"

LS lets off a blast at him and says "Let's turn this snake into an electric eel."

OK, see how much more productive I am when I am unconscious.

Have fun everyone,
Tony

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Symbiote:
Wow...no pressure.
If I turn into a pile of genetic gelatin at this point I won't do anybody much good. Hal crouches down and does the diagnostic. IF the harness is functional (or quickly repairable) and IF he has any action left, Hal will tag Lightning Strike. Probably pushing the outer limits of his movement and action per round, but I'm hoping copying an immobile, non-hostile target will take less time and therefore will be allowed within the round.

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Kairos:
Jeff, If I have to use a luck point to do the following, I will:
Kairos will reel as if in great distress (which he is) and will end up (if possible) by the torn coolant pipe where the coolant can, perhaps, freeze the GRAY, sticky material with which he was "splorged" and so allow him to bust it off.
Following this, if it works, I'll try to retrieve the sword. Hate to lose a luck point in getting it only to use it for two attacks...

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Sentinel:
Hi everyone. Wasn't home for my normal Sunday morning 'session', so here's my final directions.

Kirk will do his best to survive Viper's attack consciously. He will use flight/height to his advantage to hopefully help things and make it tougher for Viper to get him and knows about Viper's special Viper Glance (or whatever his 'special attack' was called) since he's seen it in action and be sure to avoid it. Even if Viper breaches his shields (50/50 chance at this point) he really should still be on his feet after one attack. Two strikes under his shields will likely mean lights out for Kirk given the damage these guys are dishing out, so hopefully he'll be out of the way and avoid additional attacks from the others, especially with his shields lower.

Kirk's actions will be prioritized to assisting teammates back into action and gaining access to the other room. At this point there is nothing to Vanguard's tactical advantage here and Kirk hopes that he'll find something in the next room to help turn the tide, so his goal is to get into the next room or at least close enough so that between his visual and his energy sense can give him the outlay and something more to work with, but unless he picks up foes in the next room, hopefully he'll make it in.

That being said, the team is in bad shape here and he wants to do what he can do assist and get them up running. However, Kirk is also the slowest of the team, so much of the landscape may change by the time of his actions - I think only Slingshot moves slower and if Kirk can hold his action to ascertain the situation regarding Slingshot getting up on his own without adding to the chance of being struck by more opponents (ie the other two guys that just took slugs at him) he'd do so.

That having been said, among the actions that could be taken depending on if needed is (and I think all of these would be classified as movement as opposed to my 'attack' or 'action', but you'd have to confirm and see exactly how much 'energy manipulation'/movement you'll give me in this regard)

(1) the electrical shock to give Strike and Slingshot an extra shot at getting up (Kirk would be careful to be sure that teammates aren't in the range of this and would have to safely assist them away or be sure they move, etc)
(2) retrieval of Kairos' silver sword and handing it off back to him (Kirk would see his action to remove the goo and figure that would help him to shatter it and get him back into the battle) - this could easily be done with an 'energy hand' and he could say something to him to inform him easily enough so Kairos knows what's happening.
(3) if Slingshot isn't up to assist Symbiote he could grab Symbiote and move him into the next room with Kirk (assuming that Kirk sensed no hostile figures in there to take them out upon entry) giving him time to do his thing.

Again, none of this would be done in any way to overshadow any of Vanguard's heroic actions or intentions as dictated by the players postings, but would be possible backups to aid them if needed, etc.

If Kirk's shields take another blow or two of damage, I'd spend my 'action or attack' reforming them to 'current' full which isn't even going to be that strong at this point and my current power level. If Kirk's shields are still at the same level (50%) for this turn (assuming either he avoided being hit or they failed to protect him (armor roll failed), I'd likely spend the action 'attacking' whichever foe seemed most vulnerable or whoever it seemed the attack would work best against. Likely the best shot would be another 'cold' attack against Viper at this point, but if something happened in between to make someone else a better target, that would be fine.

Much of this might not be needed since his teammates may be up and about on their own acord. And again, this would all be subject to how much energy manipulation you'll allow as my movement, although you've always given me much leeway in letting Kirk do a few things at once regarding nonmoving objects.

And it would make a cool action sequence as Kirk flew across the room and his energy darted out to assist his teammates seemingly everywhere at once. Again, hopefully none of it would be needed and everyone would be up and about by Kirk's turn, but that's the plan.

If you want to give me some if-then choices, that's fine, but overall I'd leave it up to you given the change in the landscape to have him act in character and along those lines.

Of course, the issue may start with Viper piercing Kirk's shields and knocking him unconscious making it all moot too, but I hope not.

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GM Replies:
Seth, Attempting to awaken an unconscious person IS the "attack" part of your action.
Because you were so clever with the puddle/ shock idea, I'll allow you to try to awaken 2 for the cost of 1.

Your movement can then cover helping Kairos if need be, helping Symbiote if need be, and leaving the room and looking around.